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Showing content with the highest faith level on 09/07/2019 in all areas

  1. 1 point

    Version  

    19,703 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  2. 1 point

    Version  

    16,493 downloads

    Release Information Type: Fighter Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2017 Language: Japanese Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion) Description With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.

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