Dunno how to deal with some of the stuff on this website? This page ought to answer all your questions.
Subsections on This Page
* Main Download Instructions
* Scorefile Instructions
* Using ThCrap to Patch Official Games
* Telling Hisoutensoku Where SWR Is
* Using a Voice Mod (SWR or Soku)
* Network Play Instructions
* How to Be a Mirror
* Game Provision Quality Standards
* How to Become a Website Editor
The games we offer for download are all ready for play, no confusing .iso CD images or installers necessary; they also come already English-patched, so it’s a pretty simple matter:
1) Download the .zip file.
2) Unzip it. Instructions vary depending on single- or multi-segmenting; see below.
3) In the folder, you want the English executable (the file with the E on the icon).
Single-segment downloads are regular .zip files and don’t require any special tools to extract.
* If file(s) are larger than 200 MB, our present preferred host for large games is Mega.
* Where possible (200 MB or less), we offer what we can on MediaFire.
Multi-segmented downloads are .rar files, which will require you have either WinRAR or 7zip (preferably 7zip) to extract them, but the up-side is that they’re stored on MediaFire (where download speeds are really good). To unzip the game as a whole, download all the parts, then highlight all of them, right-click, and tell it to extract.
There’s a link where it says “mirror” for multi-segment files and part links; are these the same?
Yes. The link where it says “Mirror X” is a link to the MediaFire folder the parts are in, the individual Part links are there in case for some reason the folder link becomes unusable, or you prefer links directly to the parts.
If you download a score file to gain access to Extra stages, there are two things you must know before going and getting one:
* Extra stages are hard. If you can’t even play through on Normal, I guarantee you aren’t making it the whole way through an Extra.
* Record change. The records will no longer be your own; they’ll be those of whomever submitted the scorefile. If this concerns you, back up your own score file before messing around.
These things said, the score file itself will just be a “score.dat” file; where it goes depends upon how recent the title is.
* For games before Double Spoiler, the score.dat file goes directly in the game’s main folder.
* For Double Spoiler and after, Zun started making use of your Application Data folder for saving data.
[C: -> Documents and Settings -> Your Username (or “Owner”) -> Application Data -> ShanghaiAlice -> Numbered Touhou Folder]
If you cannot see your Application Data folder, it is probably hidden; go into your Folder Options and tell it to Display Hidden Files and Folders.
You can also clear your save data and start over simply by deleting and not replacing the score.dat file; the game will create a new one next time it boots, which will re-lock everything.
“ThCrap” stands for “Touhou Community-Reliant Automatic Patcher,” and is a modern patching tool for official Touhou games. It utilizes an internet connection for knowing which patches are available, so you have a smaller initial download to deal with (it grabs things from the database only as you tell it you want to use them). It is capable of mass-patching all your official games simultaneously, and that’s its main draw. ThCrap is essentially the wave of the future when it comes to things such as English-patching your games – when a new language is ready on the ThCrap website, it’s immediately available to you when using ThCrap – you don’t have to wait for a full-on stand-alone patch to be ready anymore.
How to use it, you ask? You want to run the ThCrap_Configure.exe file (the one that actually has a picture icon next to it). When you open it up, you’ll see it’s a command prompt, but a pretty well-done one that’s relatively easy to understand. Here’s how the process works:
1. Pick Patches
When you first start ThCrap, it will remind you what it is and what it does, and ask you to hit Enter to start picking patches – just hit Enter to be given the list.
ThCrap will check its databanks to see which patch sets are available to you at the moment, and display a numbered list of individual translation sets and other mods that ThCrap is capable of doing (along with a short description of what each actually does), and ask you to simply pick a patch. Enter the number for a patch you want and hit [Enter] again. Keep doing that for each set you want. If you make a mistake and pick a patch unintentionally, you can enter its number again to take back that decision.
Please note that if you want to use mods, pick translation patch(es) first, and mod(s) last. This will rectify issues with incorrect texts that would otherwise happen if you’d picked a mod first.
When you’re done picking numbers and are satisfied with your setup, just hit [Enter] again to confirm your selection(s), and you’ll move on to the next step.
2. Game Locations
Then it will prompt about the location(s) of your official Touhou game(s). If you’ve already done a location scan in the past, it will still know, but it’ll still ask if anything has changed (in case you moved your games) to give you an opportunity to re-do the scan. If it’s your first time using ThCrap, you’ll have to tell it where your Touhou games are.
There’re two options for doing a scan. You can have it scan your entire computer to find Touhou games if they’re all over the place, but this tends to take forever (even though it’s very good at detecting the games). It’s better to keep all your official games in one general folder, and tell ThCrap where that is (the other option) so it can most easily find and patch your games.
Once it finds all the games, then it moves on to the next step.
3. Configuration Name
Now it’ll ask if you want to give your configuration a name, so you can more easily tell your different patch sets apart. This is in case you do all sorts of different things, and need to be able to tell which shortcut leads to what kind of patched game.
Name your configuration if you’d like, and then you can go to step 4.
4. Version Prompts
At this point, it will start doing patches, and will ask you about any conflicts you have; for example, if you already have both a Japanese and English version, it will ask which version of the game you want to base your selected patches on (where to start from); type the number of the choice and hit Enter. (It’s generally best to perform everything on the original version of the game unless you have a solid reason to do otherwise.)
As it performs, it will place shortcuts in your ThCrap folder to open the games the way you asked it to modify them.
Once it’s done patching, it’ll still say “Press Enter to continue,” but you’re actually done; when you press Enter this time, it will just close the window, signifying that you’re finished patching your games.
There’s a lot of confusion regarding this subject, so I will clear it up. If you want to play as all 20 characters in Soku, you must tell it where you’ve got Scarlet Weather Rhapsody installed. This means, first of all, that you do have to have SWR in the first place, and secondly, you need to know the proper way to tell Soku where it is.
In your “Touhou 12.3 – Hisoutensoku” folder is a file called “configex123.ini,” which mostly contains gibberish, but near the top, it has an entry for “[th105path],” under which it says “path=”. You need to tell it the exact path to your SWR folder, as seen in the screenshot below (highlighted). That’s how it’s done.
There are voice mods available for SWR and Soku, and the method of usage and features are slightly different for each. The current downloads for both include their voice mod, but you can also get them here as a standalone update. (By the way, the extra step required for SWR is taken care of already if you downloaded my new SWR.)
Add the contents of the unzipped “Voice Mod” folder to your SWR or Soku folder, then:
For Soku: Run Th123mtv.exe, which will open a command prompt window with a question on it in Japanese; don’t worry about it, you’re fine – just leave it open and run the game.
For SWR: Put Th105v.exe and the two .dll files in the “music” folder, then run th105v.exe; tell it you want it to use the .wav files. Then, with the mod’s window still open, run the game.
This newest version includes voices for all characters, including new and improved voices for Marisa, Alice, and Youmu. The Soku version also supports character select screen voices.
First, boot up Hamachi or Evolve (both for the network connection and to see if anyone else is online), then just boot up your game of choice and choose “Vs. Network.” You’ll be presented with options as to how you’d like to host or join a match; here’s how it all works.
1) Hit “Server Setup.”
2) It will ask for a port number (you can just confirm the default if you like).
3) It will ask if you’d like people to be able to spectate your matches (anyone who tries to join your match in progress can spectate it); tell it yes or no.
At this point, you should get a message saying you are now waiting for someone to join your match. If all goes well on the other person’s end, you’ll suddenly end up on the character select screen when they join. If you get tired of waiting, you’re not stuck on the waiting message screen; you can hit [X] to back out.
Joining (Main Instructions)
There’re 3 ways to join a match, but you need the other person’s IP address for all of them, so check your Hamachi or Evolve party window and write down their IP somewhere (or copy it to your Clipboard; that works too).
Joining Using an IP from the Clipboard
If you’ve copied the other person’s IP to your Clipboard, hitting this option should put you in a match against them, provided they’re Hosting a match nobody’s joined yet; you’ll end up on the character select screen. If someone already has, and the Host has chosen to allow spectating, you’ll be asked if you’d like to spectate instead.
Joining Using an IP from Your History
If you’ve played against someone before, their IP will be in your History list, and you can join that way. Hit the option, and it will ask you which IP in your History you’d like to join. Same as above, if they’re Hosting and nobody’s joined yet, you’ll end up on the character select screen, and if a match is in progress, you might be asked if you’d like to spectate instead.
Joining Using an IP from Your Game’s Address List
If you play against someone very often, it might be a good idea to permanently add their IP to the Address List of the game you’re playing (which is a favorite way of doing it, since the Address List is a customizable list; see below). In the game’s folder, along with the executables, is a file simply called “address.txt.” Open it, and add their IP address on a new line. When you hit the option to join from your Address List, it will ask which one; from there, it’s the same as above with either ending up on the character select screen or being asked if you’d like to spectate.
Like long sessions?
The game won’t boot you out after a single match; you’ll just both keep ending up back on the character select screen until one of you chooses to hit [X] from there, which will send both players back to the main menu, so you can play someone else (or go back to reality).
Customizing the address.txt file
It’s not necessary to memorize who is associated with each IP on your Address List; you can customize it like you see on the right, so that you can remind yourself in-game which address belongs to who as you scroll down the list when choosing an IP. (Just make sure you don’t confirm on a name line, and make sure you leave the top line intact – those are the default settings.)
// Ace Of Hearts
There are many people who wish to help out, but not everyone knows how to do it properly, because not everyone knows what we expect from those who wish to assist us in our endeavors.
If you want to mirror any of our games, here’s what you are expected to do:
* Download the game from the main link. (This is very important.) Do not just zip whatever-it-is you already have. “Mirror” means you are providing the same exact thing that is found in the main link.
* Upload it somewhere. Sites that do not show up in Google search results are preferable (such as Mega), due to things getting taken down if they are given high profile in search results.
* Notify Ace or another member of the team that you’re mirroring one of the games or other items we’re offering.
* We will put up the link to your mirror.
* Mirrors must be accountable for remaining updated, and there must be some way we can contact you if the contents of the main link have been updated in some way (as all mirrors must also remain up-to-date). Also, due to needing to remain updated, you are expected to provide us with at least a screen name we can put on your mirror link, so that we know who is responsible for upkeep of that link. We no longer accept entirely anonymous mirrors, as that has given us trouble in the past.
* Your mirrors will be removed from our site if:
-> You fall out of touch with us, and thus cannot be reached to be told you need to update your links.
-> Your links are getting taken down and you are not putting them back up elsewhere (you aren’t providing replacements for dead links).
-> It’s discovered you are not hosting exactly the same thing as we have in the main link for that game or item.
All games that you intend to newly-provide are to meet the following quality standards, so that all mirrors are also up to standard.
How They’re Packaged
* Archive Folder (Zip, Rar, whatever.)
-> The folder the game is in.
—> The actual game files and other stuff.
This is to prevent someone unzipping something and ending up with 4 folders and 18 files in the directory they’re unzipping to, and not having any idea what belongs with the game. Do NOT just highlight all the items in the game’s folder and package them loosely. I hate it when this happens to me, so all games are to meet this standard.
No installation files, period, unless there is a very solid reason (copy protection or what-not), and if there is indeed a reason that only an installer can be provided, you are obligated to tell us so, and tell us why. This is part of our dedication to making those who download the games we offer do as little work as possible.
Pre-Update & Pre-English-Patch
If there exist updates and/or a stand-alone English patch for a game that is typically only in Japanese, you are obligated to pre-patch the game before packaging it and offering it to us. This is another part of our dedication to making those who download our offerings do as little work as possible.
We very much recommend against MediaFire, for example, or any other file storage site where search results can be easily found on Google (and thus get taken down). You are responsible for finding a solid, reliable location for the games you are providing, and unless you ask to do so, do not move or delete them, because if you do so, it kills any links to those items, and people will report them as down, and if one of your links is bad, we have to start questioning everything you’ve provided (“if that’s down, how many of their other items are down? Did they delete the account?”)
No Part Files
Providing the game in a single Archive Folder is highly prefered. Splitting it up into several parts is just an unneccesary nuisance, that can be avoided by using a host that won’t prevent you from uploading the file in a single part.
By following all of these standards, we can assure that the download will be there, and that it will be a pleasant experience to acquire and play the game.
So you say that you want to actually work on the website yourself, instead of just re-uploading stuff and telling us about it. I welcome new faces. The thing is, though, I can’t just stick absolutely anyone in as a website editor; the front page has been blown up on two different occasions, some people don’t know what “work” means, and some people, as good as their intentions are, just don’t have a brain in their head. If you want to know if you might be able to be a website editor, ask yourself the following questions:
1: Do I know which area(s) of the site I actually want to work on?
You’d be surprised how many people actually don’t even think this far. Nobody can run the whole place by themselves, not even I. So I’d prefer to put you where you’ll be happy, in an area of the site whose content you know well, and want to help out with. You can’t just say “I wanna help;” we’re a big site, and that’s waaaaaay too general. You have to be able to tell me what your strong areas are and what you believe you can actually do for the site; citing examples of particular issues you can fix goes a long way; for example, “I could fix the broken link for [game], I have that game. I can also fix the formatting issues on [page].”
2: Am I actually as knowledgeable in my desired field as I think?
So, for example, you want to work on the Soundtracks pages. That’s great. Do you even know who performed “Tsuru Pettan?” Are you familiar with Yuuhei Satellite? Again, you’d think this’d be obvious, but you’d be surprised how many people aren’t actually as knowledgeable in the line of work they want to do for the Shrine as they want to give themselves credit for. Ask yourself how much you actually know about what you want to be on staff for.
3: Am I willing to actually work on my section when it’s needed?
I may be pretty casual, but if links are going down, a new item comes out, or some other thing crops up, such that you have to go edit the page(s) involved, you can’t just procrastinate for weeks; people will notice and complain. Yes, I know this whole operation is volunteer work, but you still need to show up and actually do your job when something in your field changes.
4: Would I be a valuable commodity? Is there really a need for what I want to do?
We’re a site full of games, spinoff pages, information, and other things. Before applying for a position, look at what content we already have for your field of work, and see if we’ve already covered most or even all of what you wanted to help with. For example, if you want to populate pages for RPG spinoffs, see how many we already have, and see if there’s even anything wrong with the pages we do have. On the other hand, if you want to do something like be an actual “editor”-type editor (that is, you want to check pages for spelling/grammar errors, and check them for completeness and accuracy), there will always be something for you to do. Check to see how much you can actually bring to the table.
5: Do I think I can actually edit the site and do a reasonably good job at it?
It makes sense that you can’t be a site editor if you don’t know how editing the site even works, or don’t have knowledge of how we expect things to be formatted. We use WordPress, so it is recommended to know how to use it or to get some knowledge on how to work with WordPress. The same goes for knowing, in general, how, for example, a spinoff game page is laid out, or being able to tell me what color a text box should be (yes, different colors have different purposes – you’ll discover that after looking at a bunch of different pages). So ask yourself if you think you can edit the site, such that you could actually give us what we’re looking for.
6: Does my typing seem intelligent? Do I have reasonably good spelling and grammar?
Sorry, but this needs said. If you type on an elementary-school level, don’t know what grammar is, and your spelling is atrocious, you just can’t work with the Shrine, because every time you populate a new page, I or some other staffer is going to feel it’s necessary to rewrite the whole page to make it readable for the rest of the population, making more work for everyone else on staff to do. A page full of incorrectly-spelled words and bad grammar simply won’t fly, period. If you can’t do this much, I don’t care how many other sites you’ve worked on – even if you’re an HTML expert, I’m not letting you work on my site if every page you write is going to make those trying to read it think they have to solve puzzles to understand what you wrote.
So how do I apply?
Go fill out this application.