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Moriya Saga 2.0.1

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About This File


Type: RPG
Author: Cirno
Language: English
Platform: Windows


Moriya Saga is a fictional game made in RPG Maker that details a completely fictional story involving the Moriya Shrine community. It's a turn based RPG with a lot of more complex elements borrowed from multiple RPG game's i've played in my time. This isn't a serious project, and a lot of the resources are taken from other sources, meaning I don't own any of the graphics/music/etc that I use in this project, and I don't and never will make any money off of it. Only a demo so far, but I would love any feedback you have on it.


Version 2.0 Beta released. Up to chapter 2 is now playable.A modest amount of playtesting has been done, so theoretically there shouldn't be any major game breaking bugs, but there might be some minor collision/graphical bugs.

Known bugs in this version: Occasionally in battle, you won't be able to switch which enemy you are targeting with single target attacks. This bug happens very rarely, and I don't even know what triggers it, much less a way to fix it. If anyone figures out a consistent trigger to this bug do let me know.


Version 2.0.1 Beta Released. The known bug from the previous version has a known cause, its mouse controls, if this happens to you just drag your mouse off the game screen and it should return to keyboard controls, that is something innate to RPG Maker MV that I can't entirely fix. A lot of the graphics have gotten a facelift due to art my good friend Sci found online. Thanks again, Sci. Minor balance changes have been made and a new roaming miniboss has been added to chapter 2. Balance Changes are as follows...
-Ten Desires effect changed from 20% debuff/buff to 15% debuff/buff and cooldown increased from 1 to 2. This should make the infight scaling less ludicrous so its harder to become actually immortal.
-All Bosses initial attack and magic reduced by about 4% with a new scaling function that makes them do 5% more damage every 5 turns the battle goes on. This is to reduce how strong turtling is mildly.
-Zen Talisman and Healing Talisman set to a static healing amount of 75 and 400 respectively, and their price doubled from the last version. This is also to make turtling a bit less strong, or at the very least a bit more costly


Nerfed Vyers a bit more then the other bosses. Hopefully now he won't be even harder then the chapter 1 boss.


Arrow Keys: Movement, menu navigation

Z: Confirmation key
X: Cancel key/Menu key
Shift: Sprint

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