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Moriya Shrine: The Game 1.1.1

   (7 reviews)

9 Screenshots

About This File

Information
Type: RPG
Author: Sci
Language: English
Platform: Windows (Won't work with Mac users unless they use that Wine magic)

What the heck is this?
Moriya Shrine: The Game is a meme game made in RPG Maker.
The story takes place in the past, starting at around October 2017, following through various events in the Moriya Shrine Discord server's history. With a few exaggerations, of course.
Follow the wacky adventures of Sci and the Hug Crew as they go about solving various incidents throughout the Shrine, while protecting their friends through the power of hugs!
This game encourages exploration and is loaded with secrets and hidden things off the path of the main story.
Save often. You'll never know when a technical issue could pop up.

Click here for a work-in-progress guide.

Installing the Game
The downloaded game first comes as a .exe file. Run the file and the game will start unpacking into its own folder in the desired directory. Inside that folder is a "Game.exe", which launches the game.
This game will be quite loud when first opened. Prepare your volume mixer for trumpets.

Basic Controls
Arrow Keys: Navigate menus, move
Z, Space or Enter: Select
X or Esc: Cancel, open menu
Shift: Sprint (in battle: make stuff go by faster)
Ctrl: Skip through text
Q and W can be used to easily switch through party members in the Status or Equipment menu.
Left and Right Arrows in the battle menu cycle through party members. Left Arrow while Sci is selected will reveal the option to escape. Right Arrow essentially skips that party member's turn.

This game is also playable with a controller, apparently.

Disclaimer
As this is a meme game, just about all the graphics and audio are not mine. All material used belongs to their respective owners and no copyright infringement is intended.
Also yes, the game is quite huge, sitting at two gigabyte in size. There's a lot in there.
Warning: May be cringy.

Do contact me if you have any issues or would like to report any oversights or bugs. My Discord is hugthulhu. I would also love to know what you think!


What's New in Version 1.1.1

Released

I am stuck in the past sometimes.

Pushed out a small update to fix a few things and to add a friend who completed the whole game. Good job! :^)

Changelog:

Spoiler

Features:
-Added Aerivay and the Eternal Syringe.


Fixes:
-Fixed Mir not having access to Spooky Slam when wearing Spooklord's Crown.
-Fixed Emotion in a Syringe not being sold after the first time you talk with the vendor.
-Added a lot of skills that were supposed to be locked by Lawmaker but we missed.
-Fixed a few collision issues.
-Fixed Grand Memelord not stunning himself for getting a certain question correct.
-Fixed the Antichthon typo :^(

Balance:
-Buffed the scaling of Spooky Slam, Twinkle Dropper, Witch Killer, Bright Guest Star, Cross Attack, Priestess Blades, Zephyr Strike, Omikuji Burst, Good Intentions, and Kaboom.
-Slightly reduced Hive Mind's first phase HP.
-Diving Helmet now gives immunity to Airless and Crush Depth.
-Wheel of Time now deactivates in Grand Memelord's second phase.
-Lowered The Failed's HP slightly.
-Removed the level caps for the other Edgy Self bosses.
-Reduced the frequency of Retaliation from 2 turns to 3.
-Reduced Postgame Moshy's final phase damage reduction from 50% to 20%.

 

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PKSC

   9 of 9 members found this review helpful 9 / 9 members

Gud but it needs more Tea

Link to review
Cirno

   2 of 2 members found this review helpful 2 / 2 members

Sci is gay

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Suko

   7 of 9 members found this review helpful 7 / 9 members

Cool but not enough grinders.

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Lunardr4gn

  

Well well, I seem to have made my way to the review section.

I had way too much fun playing this, the story was engaging, it was easy to understand what the characters were going through, Throughout the game, you really get a sense of what went down during the "Hug wars", and some of the personal struggles the main characters go through, most of the boss fights are kinda tricky, but once you get a handle on what you're supposed to be doing, it gets better. the dungeons are just the right amount of confusing (bone zone) and later on come back stronger and even larger (bone zone).

Overall a really good game, I look forward to your next project Sci!

Spoiler

And I'm definitely not adding in some extra stuff in my copy of the game ?

 

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