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Gensou Tansaku Nitroid!  


12 Screenshots

About This File

Release Information
Type: Puzzle-Solving Platforming
Developer: ですのや☆
Publisher: ですのや☆
Release: Reitasai 8, May 8, 2011
Language: English-Patched

Character Information
Playable Characters: 1
(Nitori)

Default Controls
Changeable to anything you want (including controller buttons) in the Options menu. * Note that I don't designate the Use Tool button as being an "attack" button, despite that being its equivalent functionality in this game - Nitori is generally incapable of killing enemies, usually because she has to use them as stepping stones.

Z: Use Tool / Confirm
X: Jump / Cancel
C: Dash (requires DaShoes)
V: Tool Menu
B: Quick Tool Switch (Back)
N: Quick Tool Switch (Forward)
Spacebar: Open Pause Menu (Comes with map and option to reload last save)

Extras

Resources
* Wanna know what you'll be getting? TouhouWiki has a complete Tool List so you'll know what you get and how to use it.
* Stuck? TouhouWiki also has a full walkthrough just in case, for those who are ready to admit they can't figure out a puzzle.

Description

Plot Point: Utsuho has been spotted away from her post in the nuclear reactor.  This worries everyone's favorite engineer, who takes it upon herself to check up on the bird-brained girl.

How It Works: Is it or is it not about time someone made a game starring Nitori where your solutions lie in expert gadget usage to solve puzzles?  That's exactly what this is, and if you hated the boring feel and isometric perspective of Maristice, exactly what you've been pining for - Nitori starts with 5 Life and some weapon energy (which recharges itself), and finds both expansions for these and a whole lot of Tools that give her an increasing amount of ability - not only do you get a way to stun enemies (the Stinky Ball), but you also get useful tools from a Drill and some Bombs for getting through pesky destructible blocks, to her famous Extending Arm for grappling, to seemingly game-breaking tools like the Wall-Walk Shoes (they do exactly what you think) and the Water Jet (which also does exactly what you think).  Even the boss fights are mostly puzzle-based, solutions lying in forcing bosses to fall into their own traps or otherwise damage themselves (only the world 4 & 5 bosses are actual damage-them-to-death fights). 

Please Note: Though you do get a ton of helpful tools, and there're save points and signs with hints or other info all over the place, remember that although the game has a light atmosphere and starts easy enough to get you accustomed, it actually quickly becomes difficult, none of the tools are optional and multi-room puzzles are commonplace even early on.  The endgame is constructed ingeniously to make you use every tool you own in order to earn the last one and get to the final boss.

World 5 is a Bonus: If you collect 15 UFOs for Nue, she'll unlock World 5, which is a lengthy, self-contained challenge world - upon entering, you lose all your tools and must re-collect them within that world as part of the challenge (although if you choose to leave World 5 and go somewhere else, you'll get your tools back until you return), and will face Kaizo Mario-level challenge as you're forced to push your tool usage ingenuity to the maximum!
 

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