About This File
Release Information
Type: Chess-like Strategy
Developer: INSIDE SYSTEM
Publisher: INSIDE SYSTEM
Release: Comiket 82, 2012
Language: Japanese
Extras
This may not be completely obvious at first (or maybe it is, depends on you), but the artwork for the characters were done by different people. So yeah, that's why, say Satori and Cirno, look QUITE different from say Reimu & Marisa.
Description
Plot Point: Dunno really, besides the fact that it involves clones of some sort. So yeah, sorry. Also, I've never really done the story. Just the offline play.
How it Works: Well, battles are set up like a chess board, with your units on one side, and your opponents on the opposite. You each take turns moving your units and "attacking" your opponents. However, unlike in chess, when you move your piece onto an enemies piece, combat begins! This is where your units stats come into play.
Knowing your units' stats:
Card ( カード): When you are attack during a battle, your character draws a numbered card. They can possibly draw from 1, up to their Card stat.
Pow(パワ): If your attack goes through, it deals some number of damage in your Pow range.
Graze(グレイズ): This is I guess what you would call the defensive stat. When your opponent attacks, and for example let's say they draw a "4", if your Graze is "6" you take NO damage. At all. Attacks in this game are hit-or-miss. Note: Same number means a hit.
Life(ライフ): This is just simply your characters HP. After winning a battle, some HP is restored.
Joker: You may notice that some units have a (JOKER) in their status menu. This means when attacking their is a, slight chance of drawing the Joker card, which is instant death for your opponent.
+1 Bonus: This bonus is given to whatever unit started the battle. It temporarily, for the length of the battle, raises your Card stat by 1.
Spell(スペル): You may notice that some characters, after moving, have a choice of some sort. These are "Spellcards", and they can be used, mainly to either heal your allies, or to deal damage to your opponent. If you highlight the spellcard's name, then you'll be shown the range. Under the info box, a description will pop up telling you how much it can heal for/how much damage might happen. So, yeah. You'll see some japanese text in red, with a big "10-30" in it, which means it will deal between 10 and 30 points of damage. Red name= damage. Green name = heal.
How it Works: Well, battles are set up like a chess board, with your units on one side, and your opponents on the opposite. You each take turns moving your units and "attacking" your opponents. However, unlike in chess, when you move your piece onto an enemies piece, combat begins! This is where your units stats come into play.
Knowing your units' stats:
Card ( カード): When you are attack during a battle, your character draws a numbered card. They can possibly draw from 1, up to their Card stat.
Pow(パワ): If your attack goes through, it deals some number of damage in your Pow range.
Graze(グレイズ): This is I guess what you would call the defensive stat. When your opponent attacks, and for example let's say they draw a "4", if your Graze is "6" you take NO damage. At all. Attacks in this game are hit-or-miss. Note: Same number means a hit.
Life(ライフ): This is just simply your characters HP. After winning a battle, some HP is restored.
Joker: You may notice that some units have a (JOKER) in their status menu. This means when attacking their is a, slight chance of drawing the Joker card, which is instant death for your opponent.
+1 Bonus: This bonus is given to whatever unit started the battle. It temporarily, for the length of the battle, raises your Card stat by 1.
Spell(スペル): You may notice that some characters, after moving, have a choice of some sort. These are "Spellcards", and they can be used, mainly to either heal your allies, or to deal damage to your opponent. If you highlight the spellcard's name, then you'll be shown the range. Under the info box, a description will pop up telling you how much it can heal for/how much damage might happen. So, yeah. You'll see some japanese text in red, with a big "10-30" in it, which means it will deal between 10 and 30 points of damage. Red name= damage. Green name = heal.
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