About This File
Type: Isometric Shooting Game
Developer: UTG Software
Publisher: UTG Software
Release: Comiket 82, 2012
Shift: Jump (no focus in this game)
Esc: Pull up the pause menu
W,A,S,D: Mess with the camera angle-view thingie (I don't particularly care to mess with this, so stuff.)
Extra Notes: Also, if you're like me, and bad at these types of games, they also added in a "Very Easy" mode. It is in-fact, quite easy. Also, you can unlock Gallery Mode, by beating the other difficulties. So have fun with that.
How it Works: Well, If you've ever played Suwako's Jumping-Shooting game, it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets. Also, this game has a really nice shield mechanic in case, like me, you aren't exactly the best at these kinds of games. If you are hit while your shield gauge (bottom-left) is at 100%, then you don't lose a life.