About This File
Release Information
Type: Shooting Game
Developer: 原色空間
Publisher: 原色空間
Release: 2012
Language: Japanese
Silhouette on Cover: Mikoto Yaobi (Final Boss)
Note: All information and photos submitted by ilikepie21k
Character Information
Playable Characters: 3
(Reimu, Marisa, Sanae)
Shot Types: 3 per character
POC: Always On; Location depends on Hydrogen (Blue) Measurement Bar
Boss Gimmicks
Stage 4 Boss
- Green and blue outlined bullets flicker in and out as they move.
- During the 1st and 2nd spellcards, she attacks with familiars shaped as the 2 characters you aren’t playing as and in the last spellcard she attacks with your doppelganger.
- Green and blue outlined bullets flicker in and out as they move.
- During the 1st and 2nd spellcards, she attacks with familiars shaped as the 2 characters you aren’t playing as and in the last spellcard she attacks with your doppelganger.
Stage 5 Boss
- Uses bubbles during her spellcards as her gimmick which serve a important purpose to your survival and her defeat.
- Uses bubbles during her spellcards as her gimmick which serve a important purpose to your survival and her defeat.
Stage 6 Boss
- Spawns fairies during her spellcards to attack you.
- In her final spell, she uses fairies and bubbles in conjunction.
- Spawns fairies during her spellcards to attack you.
- In her final spell, she uses fairies and bubbles in conjunction.
Extra Stage Boss
- The extra boss possesses a handful of weird gimmicks. First one is the use of bubbles. How original.
- Second, her nonspells have train-like wheels of bullets spinning across the screen.
- Third gimmick is that during one of her survival spells, she moves around, clips off existing bullets around her, and spawns them elsewhere.
- Fourth appears in her other survival spell. The bullets possess the same color as the background. (Reimu-Black, Marisa-White, Sanae-Rainbow) They won’t appear until they are within close proximity.
- Her final gimmick possesses an interesting twist that should only be learnt by yourself...
- The extra boss possesses a handful of weird gimmicks. First one is the use of bubbles. How original.
- Second, her nonspells have train-like wheels of bullets spinning across the screen.
- Third gimmick is that during one of her survival spells, she moves around, clips off existing bullets around her, and spawns them elsewhere.
- Fourth appears in her other survival spell. The bullets possess the same color as the background. (Reimu-Black, Marisa-White, Sanae-Rainbow) They won’t appear until they are within close proximity.
- Her final gimmick possesses an interesting twist that should only be learnt by yourself...
Description
Plot Point: Suddenly, a small lake in Gensokyo turns into a decently-sized salty sea. Reimu, Marisa, and Sanae plunge into the depths to explore and find out what is causing the sea's expansion.
How it Works: Marine Benefit is a spinoff shooter game and so plays as any Touhou games, except for the addition of special new mechanics.
Unique Gameplay Mechanics
Hydrogen and Oxygen System: The Hydrogen and Oxygen System is your way of earning bombs and extra lives in this game. The Hydrogen (Blue) bar is your way of getting bombs and is increased by small and large H items. The Oxygen (Orange) bar is your way of getting lives and is increased by small and large O items. Both are also increased by grazing bullets. The latter method can be abused in a few stages to gain tons of resources and make this game ridiculously easy, even though it is a somewhat a difficult game. The Hydrogen bar is also your POC in this game, and it moves up and down, so adjust your strategy accordingly.
How it Works: Marine Benefit is a spinoff shooter game and so plays as any Touhou games, except for the addition of special new mechanics.
Unique Gameplay Mechanics
Hydrogen and Oxygen System: The Hydrogen and Oxygen System is your way of earning bombs and extra lives in this game. The Hydrogen (Blue) bar is your way of getting bombs and is increased by small and large H items. The Oxygen (Orange) bar is your way of getting lives and is increased by small and large O items. Both are also increased by grazing bullets. The latter method can be abused in a few stages to gain tons of resources and make this game ridiculously easy, even though it is a somewhat a difficult game. The Hydrogen bar is also your POC in this game, and it moves up and down, so adjust your strategy accordingly.
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.