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Genre: Bullet Hell
Silhouette On Cover: Unknown Character Information Playable Characters: 4
(Reimu, Marisa, Aya, Tanned Cirno)
Shot Types: 5 Each Plot Point Despite it being midsummer, the seasons in various locations are completely out of whack. The Hakurei Shrine is showered in cherry petals, the Youkai Mountain is basking in the middle of autumn, and the Forest of Magic is blanketed in snow... and thanks to some strange force, Gensokyo's fairies are running rampant with unfathomable strength. In the midst of this undeniable incident, the girls set out to investigate and find the perpetrator behind it. Unique Gameplay Mechanics Seasons
Since the whole game is based around seasons, it'd make sense for the seasons to come into play when you pick your player. As such, along with your main shot, you get to pick a season specific sub shot. Each sub shot is essentially a weaker version of the matching main shot (so Sub Spring is homing, just like Reimu's Main Shot). Your sub shot also changes what Release you have. The Extra Stage has it's own unique sub shot that can only be used during there (and is the only sub shot that can be picked there).
Season Items and Options
When you get into the game, you'll notice a bar on the bottom left. This is the release bar. When you collect season items, it fills up, and when it's full, you gain one sub shot option. The bar can be filled up to 6 times, giving a total of 6 options.
But how do you get season items you ask? Simple my good sir! Season items are generated by:
* Killing enemies
* Grazing bullets
* Erasing bullets
At this point, you may be wondering what a Release is. A Release is a circular field that spawns when you press the C button, as long as you have at least one charge on your Release Bar. Using a release uses up all of your Release Bar, and grows stronger the more charges are used up. As well, erasing bullets with a Release is the only way to increase point item value. As mentioned earlier, the season sub shot changes what the properties of your Release does.
* Spring - Spring's Release has the shortest duration of the Releases, but has the largest range out of all of them, with a 6 charge Release clearing practically the entire screen. Additionally, this release temporarily makes you invincible.
* Summer - Summer's Release is the second shortest Release, but has the unique property of only using up one charge per use instead of every charge.
* Autumn - Autumn's Release creates a circle around you that follows you as you move, with the size of the circle decreasing over time. The more charges used slows down the size decrease. Along with this, for the duration of the Release, your movement speed is increased.
* Winter - Winter's Release is the longest of the four seasonal Releases, creating a circle at the spot where you used the release. The more charges used up, the longer the Release lasts. As well, for the duration of the Release, the amount of damage you deal is increased.
* Dog-Days/Border - The unique Release for the EX Stage. The shot itself fires backwards, and the Release combines aspects of the other Releases. Like Summer, Void only uses up one charge instead of all of them, creating a circle that quickly decreases in size like Autumn, and drifts backwards.
Genre: Bullet Hell Freezing
(ThCrap Self-Updating Standalone)
Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1
Shot Types: 1
(With Level Up System) Plot Point Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing
* Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets.
What You Can Freeze and How It Works
* You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen.
* Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think.
* Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes).
Hazards You Can't Freeze
* You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence.
* You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3.
* You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation.
* So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life.
* How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier!
* Max Motivation is 1,000%, or 10 lives.
Level Up System
* There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?)
* On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1.
Genre: Bullet Hell
(ThCrap Self-Updating Standalone)
Silhouette On Cover: Miko Toyosatomimi (Final Boss) Character Information Playable Characters: 4
(Reimu, Marisa, Sanae, Youmu)
Shot Types: 2 Each
(Simultaneously) Plot Point There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers. Unique Gameplay Mechanics Focus-Based Shot Types
* In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got.
* 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused).
* All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items.
* Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function.
-> Blue Spirits add to your point value and Trance Gauge (more about that below).
-> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8.
-> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card).
-> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them.
-> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.)
* In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3.
* If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button.
You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb).
* Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however.
* The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames.
* Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get.
* Regardless of how you entered Trance, the gauge will be totally empty afterward.
* Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo.
* Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times).
Silhouette On Cover: Kokoro Hata (Final Boss) Character Information Playable Characters: 10
(Reimu, Marisa, Nitori, Koishi, Ichirin, Byakuren, Futo, Miko, Mamizou, Kokoro) Plot Point Seeing all these incidents occurring out of their control, the Human Village has fallen into a state of disorder and nihilism. Believing that some religion could restore order, some of Gensokyo's most prominent representatives of Shinto, Buddhism, and Taoism take this opportunity to convert the public to their faith by demonstrating their abilities in battle to a live audience to promote faith in their religion. Unique Gameplay Mechanics Aerial Combat
* Contrary to the past fighting games in the series, characters now participate in aerial combat. The center of the field is the neutral area, essentially where the "ground" was in past games. You can move up and down, and anytime you're moving vertically, you're grazing.
* If your Popularity hits 100%, you can unleash your Last Word spell card on your opponent! (If you do this, both combatant's Popularity goes back down to 0% afterward.)
* Popularity is also used as a time-out tiebreaker.
* Popularity goes up or down based upon the actions the combatants take. For example:
-> First Attack: The first to land a hit receives +10% Popularity.
-> Counterattack: When you counter, you gain +5% Popularity, and your opponent loses -5% Popularity.
-> Elegant Flurry: When your opponent is stunned, you receive a bonus of +5% to +9% Popularity, depending on how stunned you leave them.
-> Guard Crush: If your spirit bar depletes entirely by guarding too much, your guard is crushed, and you'll lose -5% popularity.
-> Defensive: Defending too often won't please the crowd; your popularity goes down -5%.
* You can change your characters' attacks in the Profile menu. This is important because attacks may add/subtract religion affiliation between Shinto, Buddhism, and Taoism.
* There also exist items you can equip that don't have any battle effect, but change religious affiliation.
* When a religious affiliation gains enough faith, your character's attacks change. To wit:
-> Shinto: Your attacks start homing in slightly.
-> Buddhism: Your attacks gain more power.
-> Taoism: Your attacks gain more area of effect.
Genre: Bullet Hell
(ThCrap Self-Updating Standalone)
Silhouette On Cover: Shinmyoumaru Sukuna (Final Boss) Character Information Playable Characters: 3
(Reimu, Marisa, Sakuya)
Shot Types: 2 Each Plot Point Gensokyo is full of sounds of dissonance as an uprising takes place - Youkai are rebelling, and tsukumogami are turning up, evidently feeling it's "their time." The sky carries the sounds of a huge building, and the weapons of our three protagonists are acting strange - they'll have to decide if they want to risk rolling with the punches, or discarding their bewitched implements for something more reliable they know they can trust as they investigate the uprising - what's causing these otherwise weak youkai to feel they are now capable of turning Gensokyo upside-down...? Unique Gameplay Mechanics POC Bonuses
* In this game, there's a new way to earn Life and Bomb pieces - you want to auto-collect lots of items in a single visit to the top of the screen.
* Each time you pass the POC to auto-collect items, your pass is judged, and you will receive a Bonus designation of 0.5, 0.8, 1.2, 1.6, or 2.0, depending upon how many items you attract on that pass.
* If you get a bonus of any sort, you'll receive a Bomb Piece for the first four bonuses you earn, and then one Life Piece for the fifth, before the cycle repeats itself.
* Every time you get a "Bonus 2.0" designation, you get a Life Piece regardless of where you are in the cycle, without interrupting it.
* It's also worth noting that in this game, you only need 3 Life Pieces to put together an Extend.
Shot Type Differences
* Similar to TD, above, characters have two shot types, and the stronger one switches depending on whether you're Focused or not.
* Your chosen shot type also happens to affect who you face off against as the mid- and main boss of stage 4.
Genre: Bullet Hell Boss Attack
(ThCrap Self-Updating Standalone)
Silhouette On Cover: Seija Kijin (Sole Playable Character) Character Information Playable Characters: 1
Shot Types: 1
(Eventually with 9 Items) Plot Point Everyone's favorite inversion-inclined dancing amanojaku, Seija, has been going around appropriating various other Gensokyo girls' special items. She has a reason for doing this (at least, supposedly), but the other girls don't particularly care; now that Seija is a repeat offender (having also technically been the mastermind behind the events of DDC), Reimu has issued an unusual order to defeat Seija using unprecedented danmaku - patterns each of the girls considers to be impossible to beat. Figuring that if they can cheat, she can too, Seija figures she can utilize the powers of the items she obtains to defeat all this unfair danmaku. Unique Gameplay Mechanics Cheat Items
* The girls you're facing off against are literally cheating to defeat you. Fortunately, Seija's got a few tricks up her sleeve - the items she has grant her abilities to bypass or destroy danmaku in various ways, such as hiding from it temporarily, being able to screen-side-wrap, use bombs, or die more than once.
* When you're on the scene select screen, you can pick which two items you carry into each battle.
* At first, you'll only have a slot for a Main Item, but later on, you gain a Sub-Item slot, granting you the ability to use the secondary function of an item placed in that slot.
Item Levels & Item Clearance Tracking
* For each unique item-scene clear, the item used gains experience, and with enough XP, it levels up, which allows you to do things like use the item more times or make each use last longer, allowing you to alleviate further frustration by allowing for better resources to use in later, tougher scenes.
* As you use items to clear scenes, the game remembers which items you've cleared which scenes with.
* If you can manage to clear a scene without ever using an item (possible on every scene, but naturally, later ones are very hard to do this with), you'll receive a special No-Item Clear designation, and all items you have at the moment you clear the scene will be checked off for that scene, since you proved you don't need any special help to beat that scene. This means that if you didn't have an item when you No-Item Cleared a scene, you'll have to go back and clear it again for it to count for the new items.
* You can also earn achievements called "Nicknames" for fulfilling criteria as you play the game. See if you can unlock all 60!
Silhouette On Cover: Sumireko Usami (Final Boss) Character Information Playable Characters: 14
(Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko) Plot Point Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong... Unique Gameplay Mechanics Occult Orbs
* Around 20 seconds into a battle, an Occult Orb will begin appearing. About 5 seconds later, it reveals itself.
* A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights.
* If you have more lights than your opponent, then you get the orb.
* Your orb will bounce off you if you touch it. Try not to bounce it toward your opponent, because they may be able to tag it with a light!
* Any attack that requires Orbs will be stronger the more Orbs you have.
* Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. However, if you take damage after using it, you won't be able to use it again for a while.
* If you collect 4 Occult Orbs, you can use your Last Word. All Last Words are based upon the characters' Urban Legends. Once you utilize a Last Word, you'll drain all your orbs.
* Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. This lasts until either someone gets the orb or it disappears. There are 7 different effects; knowing what they do could help you win your battles!
* In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar.
* When it's full, you can use the spell card you chose before the battle.
* If you charge it twice, that makes it even more powerful!
* When you use your card, it drains your spell power entirely.
Health Bar Coloration
* In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. If you want an example, Mokou takes advantage of this; when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health.
Genre: Bullet Hell
(ThCrap Self-Updating Standalone)
Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4
(Reimu, Marisa, Sanae, Reisen)
Shot Types: 1 Each Plot Point Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully.
* Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing.
* LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two:
* You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare.
* This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary.
* Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode.
* This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces.
* This means that when you die, there's no recourse but to start from your last save.
* However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there.
* So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card.
* It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.)
* This mode is very heavy on Bombs because it lacks extra lives entirely.
If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice.
* Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode.
Earning Life/Bomb Pieces
* This also differs depending upon the mode you're playing.
* Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher.
Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces.
* Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives.
You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode).
Advanced Grazing System
* The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs.
-> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode.
-> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around.
* As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN.
Silhouette On Cover: Joon Yorigami and Shion Yorigami (Final Bosses)
Playable Characters: 19
(Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Joon & Shion)
With the Urban Legend incident still ongoing, a new urban legend comes into play, Perfect Possession. This phenomena allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomena for their own benefit…
Unique Gameplay Mechanics
Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round.
Master and Slave System
By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.