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2.5/3D Fighting

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6 files

  1. Genso Rondo

    Release Information
    Type: 2.5D/3D Arena Fighting
    Developer: CUBE TYPE
    Publisher: CUBE TYPE
    Release: Comiket 82, August 11, 2012
    Version: 1.01
    Language: Japanese
    Character Information
    Playable Characters: 8
    (Reimu, Marisa, Sakuya, Remilia, Alice, Youmu, Suwako, Sanae, Utsuho)
    Default Controls
    Can be changed via engine.
    Arrow Keys: Navigation, movement Z: In-game (Basic bullet), Menu (Yes) X: In-game (Advanced bullet), Menu (No) ?: Special bullet A: Clears area of bullets, consumes charge S: Spellcard Activation Z+X+C: Spellcard Activation Shift: Focus (Also changes the shots of Z, X, C while focused) Space: Dash (Also changes the shots of Z, X, C while dashing) Description
    The more power you accumulate, the more powerful your abilities are. 
    Charge is required for spellcard activation, clearing bullets, and special bullets. 
    Grazing gives you charge. C button consumes charge. In regular battle, you basically have a total of 9 shots. Three from regular movement, focus and during dash. (Z, X, C). You are not invulnerable when you dash.
    Spellcard Activator
    You must have at least one bar of charge filled. The more charge you have, the longer the spell card duration and substitute life you possess until spell break. You will have substitute vitality depending on how much charge you used for activation. During spellcard, you have six shots. The Z, X, C bullets and the focused versions. Movement is inhibited severely. When you move for some characters, aiming can be thrown off. I.E. Master Spark Consumes all charges. Usage consumes one bomb. Against a Spellcard
    Only two shots. Z and the focused version. Can press C to bomb and become invulnerable, deal damage and clear bullets. Consumes one bomb. Breaking a spellcard rewards you with power and charge. Melee
    If you or the enemy overlaps each others blue or red circle. You can melee with Z or X.
    Heads Up
    Don't expect yourself to dodge like a pro. You will get shot down.




  2. Mahou Shoujou VS Gensoukyou・Magical Battle Arena NEXT

    Release Information
    Type: 3D Fighting Game 
    Developer: 領域ZERO
    Publisher: 領域ZERO
    Release: Comiket 92, on August 11, 2017
    Language: Japanese
    Character List: 
    Reimu Hakurei, Marisa Kirisame, Youmu Konpaku, Alice Margatroid, Yukari Yakumo, Reisen Udongein Inaba, Tenshi Inanawi, Toyosatomimi no Miko, Illya Einzbern (from Fate Kaleid), Miyu Edelfelt (from Fate Kaleid), Sakura Kinomoto (from Cardcaptor Sakura), Nanoha Takamachi (from Nanoha), Fate Testarossa (from Nanoha), Lina Inverse (from Slayers), Amelia Wil Tesla Saillune (from Slayers), Punie Tanaka (from Dai Mahou Touge) and the final boss Nowel Diastasis (Original). 

    Mahou Shoujou VS Gensoukyou・Magical Battle Arena NEXT features characters from the Touhou universe, Magical Girl Lyrical Nanoha, Cardcaptor Sakura, Slayers and Fate/kaleid liner Prisma Illya. The gameplay is largely the same as its predecessor, a crossover third-person aerial fighting game, where the player uses various attacks from melee, range and magic to exhaust their opponent's health meter. Originally released as an update patch to combine both Gensoukyou and Mahou Shoujou version, allowing characters, stages, and music from both games to be used in either game. As an integrated game, the Comiket 92 version features Story Mode and unrecorded characters.
    - screenshots by Snowbit969




  3. Magical Battle Arena NEXT - Gensoukyou Sora Hirameki

    Release Information
    Type: 3D Arena Fighting
    Developer: 領域ZERO
    Publisher: 領域ZERO
    Release: Comiket 86, on August 16, 2014
    Language: Japanese

    The game consists in eight characters from the Touhou Project with arcade style gameplay mechanics where the player uses various attacks from melee, ranged and magic to exhaust their opponent's health meter. While the game modes remain the same, the NEXT version features "Accel Synchro System", which allows the player to summon their offscreen partner to perform a special move without switching characters. There is also the "Skill Equip" which is basically similar to the Orb System in the Matsuri version. By completing various objectives, new skills can be unlocked.




  4. Rinrin Mai Futaka

    Release Information
    Type: 3D Fighting Game
    Developer: Rejineko
    Publisher: Rejineko
    Release: Comiket 85, on December 30, 2013
    Language: Japanese


    Rinrin Mai Futaka, literally translated as The Gallantness of Dance and Battle, or sometimes known as Touhou Versus, can be described as a team-based arena fighting game in the vein of classic doujin games such as Combat DX9 or Tenshou Tenshi VALFORCE. With eight playable characters, players participate in a 2 on 2 battle against computer-controlled enemies or player-controlled teams in a vast environment where the opponent's movements can be monitored from a radar. The game uses a combination of melee, shooting and spell card systems. There are three game modes: Arcade, Versus Mode and Network Match Mode where up to four people can participate. 




  5. Touhou Sky Arena

    Release Information
    Type: 3D Arena Fighting
    Developer: 領域ZERO
    Publisher: 領域ZERO
    Release: Retaisai 8, March 13, 2011
    Version: 1.51
    Language: Japanese
    Default Controls
    You can change these in the TSAConfig found in the game's folder, or using the in-game options menu. Arrow Keys: Move Character/Menu Navigation
    Z: Slide/Dash (Menus: Confirm)
    X: Ranged Attack
    ?: Melee Attack
    V: Shield (Menus: Cancel)
    S: Ascend
    ?: Descend
    Q: Lock On
    W: Center Camera
    A: Trigger/Shift; this is used for spell casting, as follows:
    -> A&X: Spell Card
    -> A&V: EX Spell Card
    -> A&C: High-Tension Spell Card
    -> A&Z: Climax Spell Card
    -> A&S: Mirage Slide Front
    -> A&D: Mirage Slide Rear
    Space: Change CPU Behavior
    Enter: Pause/Menu/Start Button
    Esc: Pause/Quit   Description   There are a total of 3 "game" items available for download, located below the game information.
    * Touhou Sky Arena -Hayate- (the original game) and Touhou Sky Arena -Kurenai- (the sequel) are individual, standalone games, which will each work fine by themselves if you like. However, having both is necessary if you want to link the games (thereby creating Matsuri).
    * The third item, Touhou Sky Arena -Matsuri-, is a game-linking patch that links Hayate to Kurenai, in effect forming one cohesive game; thus it requires you to have both games to work. To alleviate confusion, think of the process as a synthesis you'd do in a video game: Hayate and Kurenai are the base materials, and the Matsuri patch is what you actually perform the synthesis with in order to link the two games.
    * The individual games must both be formally installed for the Matsuri patch to read them; therefore, to enable you to create Matsuri, we cannot follow our usual extract-and-play format for Hayate and Kurenai - instead, in each game's download, what is provided is the game's installer and a bulk update patch that will bring that game fully up-to-date.   Extras * Networking Instructions by Bp3500
    * Custom BGM Guide
    * Spirit Orbs Translation How Character Selection Works
    From the top to the bottom of the picture seen on the right.
    Control: Set to 1P-4P, CPU, or an empty slot.
    Team: Set to Team A, B, C, or D.
    Character: Choose from the available characters, or pick Random.
    Type: Either shot type A or B.  The only real difference between the two is the Ranged Attack (X) and Spell Card (A+X).  This includes charged shots which are done by holding down the corresponding button(s) and letting go.
    Level: Set the handicap.  More stars equals more health.
    Main Menu Explanation Arcade: Basically Story Mode; you play through that character's story. Sky Adventure (Matsuri Only): Each time you clear a stage, you get to pick from 2 places you want to go next. Vs: Select 1-4 players to fight.  You can set teams or have a battle royale. Network: Play with other people online through the internet. You can host locally, or connect to the FlyNetwork System lobby. Survival: Fight endless battles which get harder with each victory until you're defeated to see how long you can survive. Tutorial: A ticker near the bottom will display various commands and teach you how to play/fight. Training: Set CPU actions and difficulty and practice with them to get used to the game. Play Recording: Keeps track of certain game statistics. Replay: Review saved replays. Options: Adjust a few in-game settings. Exit Game: Closes the game. Understanding the Tension Meter

    Each BGM possesses its own unique tension meter.  Tension level affects play by enabling or disabling different abilities.  As time passes, a little bar passes through the meter, indicating where the tension level currently stands.  This process repeats when the music loops.

    Low Tension
    * Disables Fast Fly
    * Disables Mirage Slide

    Normal Tension
    * Characters have access to their typical ability set, minus the specials mentioned below.

    High Tension
    * Unlocks High-Tension abilities.
    * Melee Combo Extension (to 5 Hits)

    Climax Tension
    * Unlocks High-Tension & Climax abilities.
    * Melee Combo Extension (to 7 Hits)
    * Unlocks Finale Attack
    Individual Game Information & Downloads
    Touhou Sky Arena -Matsuri-   Game included in the download

    Year of Release: 2012
    Version: 1.58

    This is a game-linking patch program.
    It performs the linking of Hayate and Kurenai (below).
    This makes all content from both games available,
    including all characters and stages.
    It also makes Sky Adventure mode available for play.

    This is a tool and hardly contains any content itself; it merely performs the synthesis.
    You must have both Hayate and Kurenai installed, as well as fully-updating both,
    before this patch can link the two games together.
    If you don't have both of them, download them below in their subsections.

    How Do I Use This?
    This is pretty easy to use. It should find both the component games just fine by itself if both are properly installed on your system; you can just tell it to go ahead and perform the linking process. It's important to note that once the games are linked, you can no longer play them in an un-linked manner (although, why would you want to do that when you have full access to everything this way?).

    So What Does It Do? Where's the Matsuri Folder?
    You won't have a combined Matsuri folder, nor an official Matsuri executable, when the merge is done; both of the component games will still exist in their usual folders (so in a physical, folder-visible sense, the games remain separate). Instead, what happens is, Matsuri will replace the individual games' executables with ones that are capable of reading data from the other game's folder on a technical level.

    Well Then How Do I Play Matsuri?
    You just run either Hayate or Kurenai with one of their newly-replaced replaced executables, and if everything was done correctly, Matsuri will automatically take over from there. The only difference the chosen executable makes is which opening video you'll see when you open the game.   Combined Character List (18)
    Reimu, Marisa, Cirno, Sakuya, Youmu, Alice, Suwako, Utsuho, Aya, Sanae, Flandre, Suika, Reisen, Mokou, Koishi, Tenshi, Kogasa, Nue   Combined Stage List (19)
    Training Room, Hakurei Shrine (Daytime), Hakurei Shrine (Evening), Forest of Magic (Daytime), Forest of Magic (Nighttime), Moriya Shrine (Daytime), Moriya Shrine (Cloudy), Scarlet Devil Mansion (Daytime), Scarlet Devil Mansion (Snowy), Scarlet Devil Mansion (Crimson Mist), Youkai Mountain, Hakugyokurou, Palace of Earth Spirits (Daytime), Palace of Earth Spirits (Nighttime), Eientei, Bamboo Forest, Bhava-Agra, St. Kawafune (Daytime), St. Kawafune (Nighttime) Matsuri's title screen, combining the two component games' title artwork.
    Note the "Matsuri" subtitle as well; these things indicate a successful merge. ^
    Link with Patch
    / \
    Standalone Game    Standalone Game
    /                    \ Hayate's title screen, with standalone art.
    Note it has no subtitle, as it's the original game. Kurenai's title screen, with standalone art.
    Note the red "Kurenai" subtitle.   Touhou Sky Arena -Hayate-

    (Includes Game Installer & Bulk Update Patch)
    Year of Release: 2011
    Version: 1.51

    This is the original game;
    it will work fine by itself.

    This is one half of the synthesis materials
    you need to create Matsuri.
      Characters in This Game: 10

    Unique to This Game: 8
    * Reimu
    * Marisa
    * Cirno
    * Sakuya
    * Youmu
    * Alice
    * Suwako
    * Utsuho

    Also in Kurenai: 2
    * Aya
    * Sanae   Stages in This Game: 12

    Unique to This Game: 6
    * Forest of Magic (Daytime)
    * Forest of Magic (Nighttime)
    * Scarlet Devil Mansion (Snowy)
    * Hakugyokurou
    * Moriya Shrine (Daytime)
    * Palace of Earth Spirits (Daytime)

    Also in Kurenai: 6
    * Training Room
    * Hakurei Shrine (Daytime)
    * Hakurei Shrine (Evening)
    * Scarlet Devil Mansion (Daytime)
    * Moriya Shrine (Cloudy)
    * Youkai Mountain   Touhou Sky Arena -Kurenai-

    (Includes Game Installer & Bulk Update Patch)
    Year of Release: 2012
    Version: 1.51

    This is the sequel;
    it will work fine by itself.

    This is one half of the synthesis materials
    you need to create Matsuri.
      Characters in This Game: 10

    Unique to This Game: 8
    * Flandre
    * Suika
    * Reisen
    * Mokou
    * Koishi
    * Tenshi
    * Kogasa
    * Nue

    Also in Hayate: 2
    * Aya
    * Sanae   Stages in This Game: 13

    Unique to This Game: 7
    * Scarlet Devil Mansion (Crimson Mist)
    * Eientei
    * Bamboo Forest
    * Palace of Earth Spirits (Nighttime)
    * Bhava-Agra
    * St. Kawafune (Daytime)
    * St. Kawafune (Nighttime)

    Also in Hayate: 6
    * Training Room
    * Hakurei Shrine (Daytime)
    * Hakurei Shrine (Evening)
    * Scarlet Devil Mansion (Daytime)
    * Moriya Shrine (Cloudy)
    * Youkai Mountain  




  6. Ouka Touhou Bou

    Release Information
    Type: 3D Fighting
    Developer:  PictureCode
    Publisher:  PictureCode
    Release: Reitaisai SP 01, on September 19, 2010
    Ouka Touhou Bou is a three dimensional danmaku focused battle with various spellcards effects, projectiles and special attacks. Set in a large square arena, there are eight playable characters and the player objective is to win a match by depleting their opponent's life bar. The game features a Story Mode, where the player can play the game's storyline based on a chosen character; and Versus Mode that enables players to fight against each other or computer played opponents in a variety of settings. 




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