Jump to content
  • Note: All downloads will have a 60 second timer for guests ONLY. This is to prevent abuse. 

    Restriction is lifted upon signing in.

    Please report ALL issues with any of the downloads here, https://moriyashrine.org/forums/forum/3-nitoris-workshop/

    When browsing, all sub-categories are found on the right sidebar. 

2.5/3D Fighting

Sign in to follow this  

2 files

  1. Touhou Sky Arena

    There are a total of 3 "game" items available for download, located below the game information.
    * Touhou Sky Arena -Hayate- (the original game) and Touhou Sky Arena -Kurenai- (the sequel) are individual, standalone games, which will each work fine by themselves if you like. However, having both is necessary if you want to link the games (thereby creating Matsuri).
    * The third item, Touhou Sky Arena -Matsuri-, is a game-linking patch that links Hayate to Kurenai, in effect forming one cohesive game; thus it requires you to have both games to work. To alleviate confusion, think of the process as a synthesis you'd do in a video game: Hayate and Kurenai are the base materials, and the Matsuri patch is what you actually perform the synthesis with in order to link the two games.
    * The individual games must both be formally installed for the Matsuri patch to read them; therefore, to enable you to create Matsuri, we cannot follow our usual extract-and-play format for Hayate and Kurenai - instead, in each game's download, what is provided is the game's installer and a bulk update patch that will bring that game fully up-to-date.
    Release Information
    Type: 3D Arena Fighting
    Publisher: Area-Zero
    Date of Release: March 13, 2011 (at Retaisai 8)
    Version: 1.51
    Language: Japanese   Default Controls
    You can change these in the TSAConfig found in the game's folder, or using the in-game options menu. Arrow Keys: Move Character/Menu Navigation
    Z: Slide/Dash (Menus: Confirm)
    X: Ranged Attack
    C: Melee Attack
    V: Shield (Menus: Cancel)
    S: Ascend
    D: Descend
    Q: Lock On
    W: Center Camera
    A: Trigger/Shift; this is used for spell casting, as follows:
    -> A&X: Spell Card
    -> A&V: EX Spell Card
    -> A&C: High-Tension Spell Card
    -> A&Z: Climax Spell Card
    -> A&S: Mirage Slide Front
    -> A&D: Mirage Slide Rear
    Space: Change CPU Behavior
    Enter: Pause/Menu/Start Button
    Esc: Pause/Quit   Extras * Networking Instructions by Bp3500
    * Custom BGM Guide
    * Spirit Orbs Translation How Character Selection Works
    From the top to the bottom of the picture seen on the right.
    Control: Set to 1P-4P, CPU, or an empty slot.
    Team: Set to Team A, B, C, or D.
    Character: Choose from the available characters, or pick Random.
    Type: Either shot type A or B.  The only real difference between the two is the Ranged Attack (X) and Spell Card (A+X).  This includes charged shots which are done by holding down the corresponding button(s) and letting go.
    Level: Set the handicap.  More stars equals more health.
     
    Main Menu Explanation Arcade: Basically Story Mode; you play through that character's story. Sky Adventure (Matsuri Only): Each time you clear a stage, you get to pick from 2 places you want to go next. Vs: Select 1-4 players to fight.  You can set teams or have a battle royale. Network: Play with other people online through the internet. You can host locally, or connect to the FlyNetwork System lobby. Survival: Fight endless battles which get harder with each victory until you're defeated to see how long you can survive. Tutorial: A ticker near the bottom will display various commands and teach you how to play/fight. Training: Set CPU actions and difficulty and practice with them to get used to the game. Play Recording: Keeps track of certain game statistics. Replay: Review saved replays. Options: Adjust a few in-game settings. Exit Game: Closes the game. Understanding the Tension Meter

    Each BGM possesses its own unique tension meter.  Tension level affects play by enabling or disabling different abilities.  As time passes, a little bar passes through the meter, indicating where the tension level currently stands.  This process repeats when the music loops.

    Low Tension
    * Disables Fast Fly
    * Disables Mirage Slide

    Normal Tension
    * Characters have access to their typical ability set, minus the specials mentioned below.

    High Tension
    * Unlocks High-Tension abilities.
    * Melee Combo Extension (to 5 Hits)

    Climax Tension
    * Unlocks High-Tension & Climax abilities.
    * Melee Combo Extension (to 7 Hits)
    * Unlocks Finale Attack
     
    Individual Game Information & Downloads
    Touhou Sky Arena -Matsuri-   Game included in the download

    Year of Release: 2012
    Version: 1.58

    This is a game-linking patch program.
    It performs the linking of Hayate and Kurenai (below).
    This makes all content from both games available,
    including all characters and stages.
    It also makes Sky Adventure mode available for play.

    This is a tool and hardly contains any content itself; it merely performs the synthesis.
    You must have both Hayate and Kurenai installed, as well as fully-updating both,
    before this patch can link the two games together.
    If you don't have both of them, download them below in their subsections.

    How Do I Use This?
    This is pretty easy to use. It should find both the component games just fine by itself if both are properly installed on your system; you can just tell it to go ahead and perform the linking process. It's important to note that once the games are linked, you can no longer play them in an un-linked manner (although, why would you want to do that when you have full access to everything this way?).

    So What Does It Do? Where's the Matsuri Folder?
    You won't have a combined Matsuri folder, nor an official Matsuri executable, when the merge is done; both of the component games will still exist in their usual folders (so in a physical, folder-visible sense, the games remain separate). Instead, what happens is, Matsuri will replace the individual games' executables with ones that are capable of reading data from the other game's folder on a technical level.

    Well Then How Do I Play Matsuri?
    You just run either Hayate or Kurenai with one of their newly-replaced replaced executables, and if everything was done correctly, Matsuri will automatically take over from there. The only difference the chosen executable makes is which opening video you'll see when you open the game.   Combined Character List (18)
    Reimu, Marisa, Cirno, Sakuya, Youmu, Alice, Suwako, Utsuho, Aya, Sanae, Flandre, Suika, Reisen, Mokou, Koishi, Tenshi, Kogasa, Nue   Combined Stage List (19)
    Training Room, Hakurei Shrine (Daytime), Hakurei Shrine (Evening), Forest of Magic (Daytime), Forest of Magic (Nighttime), Moriya Shrine (Daytime), Moriya Shrine (Cloudy), Scarlet Devil Mansion (Daytime), Scarlet Devil Mansion (Snowy), Scarlet Devil Mansion (Crimson Mist), Youkai Mountain, Hakugyokurou, Palace of Earth Spirits (Daytime), Palace of Earth Spirits (Nighttime), Eientei, Bamboo Forest, Bhava-Agra, St. Kawafune (Daytime), St. Kawafune (Nighttime) Matsuri's title screen, combining the two component games' title artwork.
    Note the "Matsuri" subtitle as well; these things indicate a successful merge. ^
    |
    Link with Patch
    |
    / \
    Standalone Game    Standalone Game
    /                    \ Hayate's title screen, with standalone art.
    Note it has no subtitle, as it's the original game. Kurenai's title screen, with standalone art.
    Note the red "Kurenai" subtitle.   Touhou Sky Arena -Hayate-

    Included
    (Includes Game Installer & Bulk Update Patch)
    Year of Release: 2011
    Version: 1.51

    This is the original game;
    it will work fine by itself.

    This is one half of the synthesis materials
    you need to create Matsuri.
      Characters in This Game: 10

    Unique to This Game: 8
    * Reimu
    * Marisa
    * Cirno
    * Sakuya
    * Youmu
    * Alice
    * Suwako
    * Utsuho

    Also in Kurenai: 2
    * Aya
    * Sanae   Stages in This Game: 12

    Unique to This Game: 6
    * Forest of Magic (Daytime)
    * Forest of Magic (Nighttime)
    * Scarlet Devil Mansion (Snowy)
    * Hakugyokurou
    * Moriya Shrine (Daytime)
    * Palace of Earth Spirits (Daytime)

    Also in Kurenai: 6
    * Training Room
    * Hakurei Shrine (Daytime)
    * Hakurei Shrine (Evening)
    * Scarlet Devil Mansion (Daytime)
    * Moriya Shrine (Cloudy)
    * Youkai Mountain   Touhou Sky Arena -Kurenai-

    Included
    (Includes Game Installer & Bulk Update Patch)
    Year of Release: 2012
    Version: 1.51

    This is the sequel;
    it will work fine by itself.

    This is one half of the synthesis materials
    you need to create Matsuri.
      Characters in This Game: 10

    Unique to This Game: 8
    * Flandre
    * Suika
    * Reisen
    * Mokou
    * Koishi
    * Tenshi
    * Kogasa
    * Nue

    Also in Hayate: 2
    * Aya
    * Sanae   Stages in This Game: 13

    Unique to This Game: 7
    * Scarlet Devil Mansion (Crimson Mist)
    * Eientei
    * Bamboo Forest
    * Palace of Earth Spirits (Nighttime)
    * Bhava-Agra
    * St. Kawafune (Daytime)
    * St. Kawafune (Nighttime)

    Also in Hayate: 6
    * Training Room
    * Hakurei Shrine (Daytime)
    * Hakurei Shrine (Evening)
    * Scarlet Devil Mansion (Daytime)
    * Moriya Shrine (Cloudy)
    * Youkai Mountain  

    931 downloads

       (1 review)

    0 comments

    Submitted

  2. Gensou Rondo

    Release Information
    Type: 2.5D/3D Arena Fighting
    Publisher: CUBE TYPE
    Date of Release: August 11, 2012
    Comiket 82
    Version: 1.01
    Language: Japanese
    Character Information
    Playable Characters: 8
    (Reimu, Marisa, Sakuya, Remilia, Alice, Youmu, Suwako, Sanae, Utsuho)
    Default Controls
    Can be changed via engine.
    Arrow Keys: Navigation, movement Z: In-game (Basic bullet), Menu (Yes) X: In-game (Advanced bullet), Menu (No) C: Special bullet A: Clears area of bullets, consumes charge S: Spellcard Activation Z+X+C: Spellcard Activation Shift: Focus (Also changes the shots of Z, X, C while focused) Space: Dash (Also changes the shots of Z, X, C while dashing)  
    The more power you accumulate, the more powerful your abilities are. 
    Charge is required for spellcard activation, clearing bullets, and special bullets. 
    Notes:
    Grazing gives you charge. C button consumes charge. In regular battle, you basically have a total of 9 shots. Three from regular movement, focus and during dash. (Z, X, C). You are not invulnerable when you dash.
    Spellcard Activator
    You must have at least one bar of charge filled. The more charge you have, the longer the spell card duration and substitute life you possess until spell break. You will have substitute vitality depending on how much charge you used for activation. During spellcard, you have six shots. The Z, X, C bullets and the focused versions. Movement is inhibited severely. When you move for some characters, aiming can be thrown off. I.E. Master Spark Consumes all charges. Usage consumes one bomb. Against a Spellcard
    Only two shots. Z and the focused version. Can press C to bomb and become invulnerable, deal damage and clear bullets. Consumes one bomb. Breaking a spellcard rewards you with power and charge. Melee
    If you or the enemy overlaps each others blue or red circle. You can melee with Z or X.
    Heads Up
    Don't expect yourself to dodge like a pro. You will get shot down.

    160 downloads

       (0 reviews)

    0 comments

    Submitted

Sign in to follow this  

Announcements

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.